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The Oedipus' particular point of view regards mental and emotional disorders that the UN identifies as a major risk because of stereotypes and stigma that affect our societies.
One of the aims of the UN, exposed in the Sustainable Development Goal, is in fact to “reduce by one third premature mortality from non-communicable diseases through prevention and treatment and promote mental health and well-being by 2030.”
Thanks to a transmedia game-based interactive experience the project talks about mental and emotional disorders, with a partcular focus upon Neurosis, spreading awareness and involving people in sharing the message that mental disorders are not something to be ashamed of.
The Rise of ID: Who We Are
The Rise of ID: Video
A HUGE METAPHOR TO TALK ABOUT NEUROSIS
The Rise of ID: Testo
CHARACTERS
The Rise of ID: Testo
The Rise of ID: Galleria
EDERANS
Ederans are a people able to communicate without words, cause they are connected and
are the representation of neurons and interconnection inside the human mind.
The Rise of ID: Testo
ANON'S ROOM
Anon's room is the deepest part of the subconscius. A place where the ID is imprisoned and from where it can escape in an explosive way when suppression has been too much.
The Rise of ID: Welcome
THE NIGRUM
The Nigrum is the subconscious itself.
A dark space where a sense of desolation is wide spread.
It’s the place where the SuperEgo (Ryr) sends all the dangerous feelings and behaviours.
The Rise of ID: Welcome
SNEAK PEEK INTO THE GAME
The Rise of ID: Galleria
The Rise of ID: Incorporazione HTML
CREDITS
The Rise of ID: Il team
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